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93
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General Boards / Cartoon Network Board / Re: Everything KND!!!
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on: October 19, 2010, 09:06:50 pm
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I saw that episode like, yeeeears ago. It was kinda cute. xD
If we're on the subject of favorite operatives: Numbuh 1 and 2 ftw. \o/ I've been trying to track down the episode where 2 accidentally turns himself into a teen and hooks up with Cree, but Youtube fails me epically. D8
Oh hey, anyone remember that special, Grim Adventures of the Kids Next Door? Ahhh, that was a good one. I love crossovers. X3
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98
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General Boards / Suggestions / Re: The Official Game Features (current) Suggestion/Discussion thread.
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on: October 16, 2010, 01:15:13 am
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I really never thought of the use of 69 as one of the main reasons... I think they block numbers and number words so little kids aren't giving out their phone numbers or home addresses or other sensitive information to potential bad people. Lol.
Also, a marketplace of some sort, whether on-site or in-game would be nice, just so you don't have to camp out around a hub and spam relentlessly until you get an interested buyer / seller.
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101
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General Boards / Suggestions / Re: The Official Game Features (current) Suggestion/Discussion thread.
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on: October 15, 2010, 03:37:59 pm
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To be honest, I'd usually select a lesser crowded server just due to the traffic and all. Or maybe they could have an icon to show server load (green = good, yellow = not so good, red = lagtopia)... or whatever. Barring that, I'd just take being able to choose a server, period.
I've also noticed the NPC's dialogue not being filtered and player names not being blocked when THEY say it, which is... eh, kind of stupid. I see why numbers would be blocked, I'll give them that much. If they couldn't give us settings, they could, at the very least, review the way words are blocked and tweak accordingly. I don't see why names like "Dexter", "Billy", or "Eddy" would warrant a wall of #####'s. >.>;
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102
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General Boards / Suggestions / Re: The Official Game Features (current) Suggestion/Discussion thread.
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on: October 14, 2010, 09:40:03 pm
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I hope it never goes pay to play again. Some of us poor saps don't have the money to waste on subscriptions, which is the big draw on Fusionfall and any other "free" MMO. If they wanted to charge for, say, purely optional features that were there only for convenience (I.E: never expiring vehicles, special cash only armor sets and weapons, other exclusive items, maybe even nanocom boosters?), I'd be all for that, but to suddenly take away free play again... naw, man, naw.
I'd love server lists, perhaps even with a counter to say how many people are on each, or maybe even how many people from your buddy list are on a given server. :0
Day and nighttime environment changes would be cool too, just 'cause it's kind of boring being perpetual daylight all the time.
Oh, and WORD FILTER SETTINGS. We have the ability to toggle chat on and off. I don't think it'd be too much of a stretch for them to create actual filter settings (low, moderate, high) so we can have halfway decent conversations in-game. The inability to say an NPC's name or a location can get REALLY frustrating when you're trying to form a crew or get some help. D:
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103
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General Boards / Suggestions / Re: The Official Combat Suggestion/Discussion thread.
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on: October 14, 2010, 07:18:15 pm
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Hai. First time poster, long time lurker. Forgive me if I'm a little rambly. Lol. C:
I for one would like some additional Nano powers. Buffs would be nice in particular, and maybe some crowd control variety too. A lot of these suggestions are coming from another game I've played in the past. :U
Crowd Control Fear - Repels target (point / cone / area) for a short while, allowing for escape or something. Basically, they flee a certain distance and stop attacking.
Buffs Attack - kind of self explanatory. Nano ups your damage rate, maybe stacking or separate from the weapon boosters. Might unbalance things though, so MAYBE the Nano would lose stam quite quickly when it's active. Or something. I'm sure the developers would figure out a way to make it not-game breaking. XD Defense - another one that's pretty easy to figure out. Bonus to your armor rating while the nano is activated? Health - increase the target player's maximum health so they can take more punishment. Don't know if this should be activated or passive, either one would probably be okay. Dodge - increase the chances of misses / protects on the target player(s)? Could sap stamina from the nano with each miss / protect, sort of like the current nano powers do now.
Debuffs Attack Power - Weakens the target monster(s) offensive abilities for a brief period. Defense - ... do I really need to explain this one? xD Willpower - makes normally resistant fusion monsters slightly more succeptible to crowd control abilities (stun, sleep, snare, etc)
Heals Gradual Heal - Another MMO I have plays this... which is great when mobbing and you're taking constant damage. Basically, when activated you regain health every few seconds (or ticks), like the opposite of Drain. Could maybe heal more overall than other healing types, but isn't an instant effect like the current heals are. Gradual Leech - I'm hoping that's self explanatory, because my brain's too sleep deprived to explain. XD
I feel that multi target weapons are a little lacking, and you can only hit... what, 3 at a time? I'd love some **** AOE (area of effect) weapons of some variety, that could hit way more than a paltry 3 monsters at once. It would be GREAT for mass mobbing and the like.
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