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The Official Combat Suggestion/Discussion thread.

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Author Topic: The Official Combat Suggestion/Discussion thread.  (Read 154 times)
Ultra Fusionaura
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« on: April 15, 2010, 04:41:17 pm »

Post in this thread if you have an idea/comments/suggestion about Combat.
« Last Edit: April 16, 2010, 08:33:17 pm by Ultra Fusionaura » Report Spam   Logged

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« Reply #1 on: April 23, 2010, 05:38:33 pm »

Well, I don't have any GOOD ideas. But I know one thing... I think people don't like how the combat system is just when you hold or click the mouse while the person shoots the monster. They want to get into the action and really ENJOY the killing. That's one of the reasons why people are tired of grinding a certain monster for a certain item. If you get what I'm saying please comment. Thanks!
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« Reply #2 on: April 23, 2010, 05:52:38 pm »

Well, I don't have any GOOD ideas. But I know one thing... I think people don't like how the combat system is just when you hold or click the mouse while the person shoots the monster. They want to get into the action and really ENJOY the killing. That's one of the reasons why people are tired of grinding a certain monster for a certain item. If you get what I'm saying please comment. Thanks!

I totally understand what you're saying Lil-chan ^_^ Maybe have different attacks and such with each weapon and have different keys used for those attacks. It would be nice if we could actually use magic and those kinds of things as well. Give the combat more variety. And definitely more nano powers as well. Cheesy
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« Reply #3 on: May 24, 2010, 07:25:41 pm »

The only thing is we need better weapons and cool ones  Police
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« Reply #4 on: June 15, 2010, 07:38:54 am »

I think having Supa strong monsters and mechanics such as Dexterity, Dodging,  Boosts, Added Effects, Status Conditions etc. Like Extra Spells or w/e from nanos P:
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« Reply #5 on: July 06, 2010, 02:48:17 pm »

How about combos? Like when you use your sword, you follow the commands right and do like a 5 hit combo or sum tin
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« Reply #6 on: July 08, 2010, 03:31:41 am »

Here's a suggestion about swords, shatterguns, pistols, and rifles.
I think the shorter in distance the weapon ranges, the more damage it does on the monster.

For ex: A sword weapon is not better in combat in any way (that i know of) compared to a shattergun.  So i think the sword should have some more attack power.

A pistol should also have more power in attacking monsters because it can't shoot as far as a rifle can.

« Last Edit: July 08, 2010, 03:33:09 am by e racer joe » Report Spam   Logged
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« Reply #7 on: July 08, 2010, 01:41:39 pm »

Here's a suggestion about swords, shatterguns, pistols, and rifles.
I think the shorter in distance the weapon ranges, the more damage it does on the monster.

For ex: A sword weapon is not better in combat in any way (that i know of) compared to a shattergun.  So i think the sword should have some more attack power.

A pistol should also have more power in attacking monsters because it can't shoot as far as a rifle can.

See well theres the thing if u think of it which would do alot more damage in life a Rifle or a sword? Yes they will both kill u but a sword u can dodge u know jump away run away a Rifle can snipe u and kill u quickly is a one shot deal it hits ur done. Its jus like in FusionFall.

It would be better if u had to accually use a Scope with the rifles and Aim. With the rifles we hav now there is pretty much no aim at all. Yes u gotta aim towards the thin but its very simple simpler than a accual Rifle.
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« Reply #8 on: July 28, 2010, 08:05:47 am »

brass knuckles for fighting and a more fun way to grind a monster
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« Reply #9 on: October 14, 2010, 07:18:15 pm »

Hai. First time poster, long time lurker. Forgive me if I'm a little rambly. Lol. C:

I for one would like some additional Nano powers. Buffs would be nice in particular, and maybe some crowd control variety too. A lot of these suggestions are coming from another game I've played in the past. :U

Crowd Control
Fear - Repels target (point / cone / area) for a short while, allowing for escape or something. Basically, they flee a certain distance and stop attacking.

Buffs
Attack - kind of self explanatory. Nano ups your damage rate, maybe stacking or separate from the weapon boosters. Might unbalance things though, so MAYBE the Nano would lose stam quite quickly when it's active. Or something. I'm sure the developers would figure out a way to make it not-game breaking. XD
Defense - another one that's pretty easy to figure out. Bonus to your armor rating while the nano is activated?
Health - increase the target player's maximum health so they can take more punishment. Don't know if this should be activated or passive, either one would probably be okay.
Dodge - increase the chances of misses / protects on the target player(s)? Could sap stamina from the nano with each miss / protect, sort of like the current nano powers do now.

Debuffs
Attack Power - Weakens the target monster(s) offensive abilities for a brief period.
Defense - ... do I really need to explain this one? xD
Willpower - makes normally resistant fusion monsters slightly more succeptible to crowd control abilities (stun, sleep, snare, etc)

Heals
Gradual Heal - Another MMO I have plays this... which is great when mobbing and you're taking constant damage. Basically, when activated you regain health every few seconds (or ticks), like the opposite of Drain. Could maybe heal more overall than other healing types, but isn't an instant effect like the current heals are.
Gradual Leech - I'm hoping that's self explanatory, because my brain's too sleep deprived to explain. XD

I feel that multi target weapons are a little lacking, and you can only hit... what, 3 at a time? I'd love some **** AOE (area of effect) weapons of some variety, that could hit way more than a paltry 3 monsters at once. It would be GREAT for mass mobbing and the like.
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